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Crew Teleporter

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Two person teleporter room

CrewTeleporterCircle The Crew Teleporter is a system that allows you to teleport your crew members to and from an enemy ship. This allows 2 or 4 (depending on the room size in the ship) crew members to be sent to damage systems and kill opposing crew members. Any crew members left on the enemy ship when it is destroyed will be lost. The Clone Bay can resurrect them, but not ones that are on an enemy ship while it jumps away.

Advanced Edition allows you to teleport mind-controlled crew members to or from the enemy ship. Conversely, a hacked teleporter will teleport back any mind-controlled crew.

To teleport your crew members off of the enemy ship you must click on the room that you want them teleported from. To successfully teleport the crew members out of the room you need to make sure that your crew aren't passing through a doorway - otherwise they might not get teleported. The converse is also true in that you can teleport more crew than the room can support by overfilling it by walking additional crew members through the full room when you activate teleport. This only works for teleporting crew back from a ship, and can't be used to teleport more crew over to the enemy ship. However,  a two person teleporter can bring back up four crew if they are in the same room, placing the additional two into adjacent rooms.

If your teleporter is damaged and all of your crew is aboard another ship, then you take a shuttle from the enemy ship to yours:

"With your teleporter damaged and no way to fix it, you take one of the enemy ship's shuttles to return to your own ship."

The teleporter ionizes itself to produce a cooldown between uses.

Automated ships may be teleported to, but the lack of oxygen kills non-Lanius crew members quickly. If you have a level 2 Teleporter you can get most races out just before death; note automated ships have 2 capacity rooms and so simultaneously teleporting over more than 2 crew will split them between rooms - this will require 2 teleport cycles to bring them back (however if there are doors then can be done in one teleport cycle by overfilling a room). Even at level 3 any 100 health crew will die of asphyxiation before you can do 2 teleport cycles.

If using the Federation Cruiser, don't forget to turn off the Artillery Beam to avoid destroying the enemy ship and killing your own crew.

In most cases, killing all the enemy crew yields better rewards than destroying the ship (by taking out its hull). An especially rewarding event to have the teleporter is the Friendly Slaver-event, which makes it possible to gain up to 2 crew members in one event.

In the Easy & Normal boss fights, a teleport powered with 2 energy is (usually) the optimum to teleport two crew to one of the gun rooms, and take out both the single enemy crew and the gun, as teleport will be recharged in time to bring them home once they take out the gun. Increasing the power to 3 energy for the return teleport means your teleport will recharge faster for the next teleport to a gun room.

Rank Cost Recharge time (seconds)
1 90* Ftlgame-scrap 20
2 30 Ftlgame-scrap 15
3 60 Ftlgame-scrap 10

*Was 75 before Advanced Edition.

Basic Edit

Opens more dialog options in following random events:

  1. Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind
  2. You cross paths with a Mantis ship that looks to have had dozens of layers of armor-plating added over what must have been a hundred year career
  3. You arrive to find a number of ships convening around a station
  4. You follow the distress beacon to a small asteroid belt
  5. A heavily damaged Federation ship is hiding in the nebula at this beacon
  6. You come to a Zoltan trade and supply hub - everything the weary traveller needs, provided they have the right documentation

Improved Edit

Opens more dialog options in following random events:

  1. You recognize the ship as a well known slave trader. He hails you and offers you "laborers" for cheap.

Advanced Edit

Opens more dialog options in following random events:


  • There are only three ships with four person teleporters. Two are variations of the mantis cruiser the 'The Basilisk' (Layout B) and the The Theseus (Layout C). The Crystal cruiser  'Carnelian' (Layout B) also has one.


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