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For boarding mechanics, see Boarding.

CrewTeleporterCircle Allows you to send your crew-members to board enemy vessels.

Crew Teleporter is a system that allows teleporting your crew to and from an enemy ship.

Overview[]

  • Teleporting basics:
    • Can send as much crew as teleport pads are available.
    • At least one crewmember must be standing on a teleport pad; other crew just need to be inside the room, but must be ordered to move to an unoccupied teleport pad. (crew that move through the room but were not assigned a position to a teleport pad won't be teleported)
    • Can retrieve up to 4 crewmen (have your crew, who don't fit the room, walk through it at the moment of teleportation).
    • Retrieved crew that cannot fit in the teleporter room will be placed in adjacent room(s).
    • Crew drones and boarding drones cannot be teleported.
  • Boarders on your ship from a previous fight can be sent to another hostile ship, either by the enemy themselves, or by your hacking their teleporter.
    • Boarding events crew, when low on health, is not teleported back by the enemy (to heal or stay on the ship), unless this crew happens to be in a room with regular enemy boarders being teleported back by the enemy. (however, hacking disruption of the enemy teleporter sends all hostile crew away)
  • You can teleport mind controlled crew from a hostile ship to yours (but enemies cannot do this to you!).
    • Enemy cannot teleport their mind-controlled crew from your ship.
    • Player cannot teleport own mind-controlled crew from enemy ship.
  • Zoltan Shield blocks teleportation, unless you have the Zoltan Shield Bypass augmentation.
  • Cloaking prevents hostile crew from teleporting onto or from a hostile ship (e.g. player's crew cannot teleport onto or from a cloaked enemy ship, enemy crew cannot teleport onto or from a cloaked player ship).
  • If your crew is left on an enemy ship when making an FTL Jump, they will be permanently lost regardless of having Clone Bay. (a special warning appears if the player attempts an FTL Jump)
  • Crew Teleporter can be used as a blue option in many events. Most notable are:
    • Legendary thief KazaaakplethKilik: Mantis Cruiser unlock (also requires upgraded Medbay/Clonebay).
    • Friendly slaver: chance to receive a crewmember before the ship fight in addition to potentially gaining another crewmember as usual in the same fight. (requires upgraded Crew Teleporter)
  • There are only three playable ships with four-person teleporters: Mantis B, Mantis C, Crystal B.
  • Enemy ships can have only two-person teleporters.

Notes[]

For boarding guides, see Boarding.

The teleporter ionizes itself to produce a cooldown between uses. This cooldown takes between 20 and 10 seconds, depending on level of upgrade. When your ship is not in danger, the cooldown will be instant.

If your teleporter is damaged and all of your crew is aboard another ship, then you take a shuttle from the enemy ship to yours: "With your teleporter damaged and no way to fix it, you take one of the enemy ship's shuttles to return to your own ship."

In most cases, killing all the enemy crew yields better rewards than destroying the ship (by depleting its hull points through damage).

System Upgrades[]

Level Cost Cooldown
1 90 Ftlgame-scrap 20 sec
2 30 Ftlgame-scrap 15 sec
3 60 Ftlgame-scrap 10 sec
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