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Spoiler warning: The following contains spoilers for the game. Continue at your own risk if you do not mind ruining some fun of the game.
This is a Random Event. Occurs in:
  1. Engi Homeworlds
    at a non-distress beacon. The Long-Range Scanners will detect Map icon diamond yellow no ship presence.


This is the Stealth Cruiser quest. It requires an Engi Crewmember to unlock the ship.

Note that finding either the fake or real quest marker will not remove the other from the map, meaning you will still have a chance to encounter all quests no matter which quest you encounter first


You arrive near a small fleet of civilian Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.

  1. Message them and ask if you can help.
    • Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Federation."
      • Nothing happens.
  2. Ignore it and move on.
    • You can't help but wonder what they were discussing as you prepare to jump.
      • Nothing happens.
  3. (Engi Crew) Have your Engi crew member contact them.
    • Your crew member syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."
      1. Offer your help.
        • "Secret technologies stolen by Mantis. Implicit connection to Rebels. Implicit. Tracked Mantis to hidden Rebel base, uploading coordinates."
          • A quest marker is added to your map.
            • "However, tracked second ship to different base. Would calculate probability but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"

First Quest Marker (Fake)Edit

You arrive at one of the Rebel bases that the Engies told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

  • Fight a Rebel Ship.
    • (When the ship wants to escape) As soon as they see you, they power up their engines to jump away. Stop them!
    • (After the ship successfully escaped) With the ship gone you search through the abandoned base for any signs of their destination but find none.
    • (When the ship surrenders) "Stop! I don't want to die here."
      1. Demand information on the stolen technology.
        • "Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"
          1. Let them go.
            • The ship turns neutral.
          2. Ignore him and attack.
            • "No, wait..." You cut the transmission and continue the assault.
              • Continue the fight.
    • (After destroying enemy ship) You take what you can from the debris.
    • (After killing enemy crew) A quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.

Second Quest Marker (Real)Edit

You arrive at one of the Rebel bases that the Engies told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

  • Fight a Rebel Ship.
    • (When the ship wants to escape) As soon as they see you they power up their engines to jump away. Stop them!
    • (After the ship successfully escaped) With the ship gone, you search through the abandoned base for any signs of their destination but find none.
    • (When the ship surrenders) "Stop! This isn't worth dying for..."
      1. Demand information on the stolen technology.
        • "Of course, that's why you're here. Yes, they passed by here but I had nothing to do with it, I don't know what they were carrying. I'll transmit coordinates. Now just let us go..."
          • A final quest marker is added to your map.
            1. Let them go.
              • You prepare an FTL message containing the coordinates to send to the Engies and get ready to jump.
    • (After destroying enemy ship) You take what you can from the debris.
    • (After killing enemy crew) Once their crew is dead you scan the log for information regarding the envoy. You're in luck! It seems ships matching the thieves' description passed through here not too long ago. You strip the ship and prepare to pursue them.

Final Quest MarkerEdit

You have finally caught up with the ships you've been hunting. A hangar-sized cargo ship is being escorted by a number of Mantis ships. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You prepare to fight the Mantis but scans indicate they are manned by Rebels!

VictoryEdit

The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced stealth cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."

  1. Ask about the Mantis ships.
    • "Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?"
      1. Transmit coordinates of Federation command.
        • "Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver a weapon for installation but you're more pleased to hear that the Federation will have an improved arsenal.

TriviaEdit

This event is called "ENGI_UNLOCK_1" in the datafiles.

The fake quest used to have an unnecessary quotation mark at the end of the introduction text. This was fixed in the Advanced Edition and the quests are now indistinguishable.

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