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This random event occurs when you are out of Fuel with your distress beacon ON or OFF.



Although your lack of fuel cells prevents your ship from jumping, you can still use your impulse engines. Will you spend some time exploring the nearby system?

  1. Explore the nearby area.
    • You find a small outpost for local travelers, but it seems few ships in this area employ FTL drives. Their stock of fuel cells is small and their price high, but beggars can't be choosers...
      1. Trade 20 scrap for 5 fuel.  [ Scrap lost:20 ]
        • You gladly make the trade.
          • You receive Fuel gained:5.
      2. Trade 10 scrap for 2 fuel.  [ Scrap lost:10 ]
        • This fuel won't last long, but you gladly make the trade.
          • You receive Fuel gained:2.
      3. Trade 5 scrap for 1 fuel.  [ Scrap lost:5 ]
        • This fuel won't last long, but at least you can jump to another beacon.
          • You receive Fuel gained:1.
      4. Don't make a trade.
        • Nothing happens.
    • You happen across a small asteroid field near the beacon.
      1. Approach the asteroid field to scan it.
        • Scans reveal a number of asteroids with useful compositions. You extract some fuel.
          • You receive high fuel.
        • You discover the remains of ship embedded into an asteroid. It still has some functional missiles.
        • You happen upon an abandoned mining site. A few mining drones were left behind and could be repurposed.
        • A pirate ship hiding behind one of the larger asteroids attacks you!
        • The asteroid field proved more dangerous than expected. Some asteroids managed to get through your ship's defenses.
          • Your ship takes 5 hull damage, 1 damage to a random system, 1 damage with fire to a random room.
        • A brief exploration yields nothing of interest.
          • Nothing happens.
      2. Avoid the risk.
        • Nothing happens.
    • You wander within scanning range of a small Rebel automated scout!
      • Fight an Auto-ship.
        • (After the ship successfully escaped) The ship jumps away without a word. You hope they didn't leave to get reinforcements.
          • Nothing happens.
        • (After destroying enemy ship) The ship explodes, leaving behind a collection of useful scrap material.
    • No ships respond to your hails, and you find nothing of interest.
      • Nothing happens.
  2. Stay near the beacon.
    • Nothing happens.

Trivia[]

This event is called "FUEL_EXPLORE" in the datafiles.

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