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This is a Random Event. Occurs in:

  1. Civilian Sector
  2. Pirate Controlled Sector
  3. Rebel Controlled Sector
  4. Rebel Stronghold
  5. Uncharted Nebula
  6. Rock Controlled Sector
  7. Rock Homeworlds

This event is meant to occur at a distress beacon but wont because the <distressBeacon/> tag is missing in its definition.


The intro text for this event varies, and could be any of the following:

  • Upon arriving at this beacon, you detect a distress call. Local scans reveal that a Federation transport is under attack from a Rebel scout!
  • You immediately notice a Rebel ship chasing what appears to be a civilian transport. However you are detecting chatter on an encrypted Federation channel... That transport is carrying Federation loyalists!
  • Your sensors are picking up a distress call on an encrypted Federation channel. You eventually find a Federation scout being chased by a Rebel fighter!
    1. Aid the Federation ship.
    2. Use this chance to escape.
      • The Rebel's preoccupation with the Federation ship allows you to slip away undetected. However you can't help but feel you should have helped them.
        • Nothing happens.

Contact the Federation shipEdit

  • "Thank you for saving us. This ship is transporting Federation civilians on the run from the rebellion and we don't have the equipment to fight for ourselves. I don't have much to offer, but I can inform you of a hidden Federation base nearby. Perhaps they can assist you more."
  • "Thanks, we didn't think there would be Rebel ships all the way out here. They seem to be searching for something. Take some extra supplies as thanks for your aid."
  • Their ship looks to be on the verge of destruction and life signs are fading quickly.
    1. Quickly try to rescue the crew.
      • Despite your efforts the majority do not survive. The sole survivor offers to join your crew and helps you strip the now derelict ship of useful components.
    2. (Nano Med-Bot Dispersal) Pump their ship with Nano Med-bots to aid in the rescue.
      • You drag the injured and dying crew on to your ship. The Med-bots help stabilize their condition, but most perish. The surviving shields operator offers to join your crew and helps you strip their broken ship of scrap.
    3. (Teleporter) Lock on to all remaining life signatures and beam them onto your ship.
      • Your quick reactions allow you to stabilize a few of the seriously wounded crewmembers. An infantryman offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here.
    4. (Heal Bomb) Use a healing bomb to keep them alive.
      • You launch a healing bomb into their ship and the Nanobots are able to keep the crew stabilized. Once they come to, you send over some supplies to keep them healthy enough to get to friendly territory.
        • Now that they're safe an engineer offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here.

Hidden Federation BaseEdit

  • You find the planet at the indicated coordinates. Your initial scans show the planet to be barren and devoid of life, but you get a prompt reply when you broadcast on Federation frequencies. "Hello! So nice to see friends. We'll bring you up some supplies."
  • By following the directions given to you, you find a well-disguised outpost. You are welcomed by a friendly face who offers to assist you in your quest by joining your crew.
  • After a quick search you discover the hidden Federation space-dock. They offer you some supplies in addition to fully repairing your ship.
    • Your ship is repaired for 35 hull damage and you receive a medium amount of scrap and resources.
  • You search near the coordinates given to you, but your search yields no results. Perhaps they were mistaken.
    1. Leave.
      • Nothing happens.
    2. (Improved Sensors) Run a second scan pass. (Requires level 2 Sensors)
      • Your Advanced Sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a supply cache whose Federation signal emitter has malfunctioned.
    3. (Advanced Sensors) Run a second scan pass. (Requires level 3 Sensors)
      • Your advanced sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
    4. (Long-Ranged Scanners) Run a second scan pass.
      • Your improved scanners pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
  • You arrive in the sector to see...

Federation Base AssistEdit

  • You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!
    • Fight an Auto-ship.
      • (After destroying enemy ship) You scrap the wreckage.
        • You receive a low amount of scrap and resources.
          • With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.
  • You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!
  • (Advanced Edition) You arrive in the sector to see a small Federation outpost using their Anti-Ship Battery to fire at an automated drone. Debris from other ships is strewn around the area. It looks like the brunt of the battle is already over. You move in to assist.
  • (Advanced Edition) You arrive in the sector to see the Federation outpost under fire from multiple Rebel ships. However, as you approach they get their Anti-Ship Battery online and disable two of the smaller ships. You swoop in to assist, taking down the wing leader.
    • Fight an Elite Rebel ship with an Anti-Ship Battery periodically firing at the enemy ship.
      • (When the ship wants to escape) After watching their squadron get destroyed, it looks like their leader is prepared to turn tail and run.
      • (After the ship successfully escaped) The Rebel ship jumped away.
      • (After destroying enemy ship) You scrap the wreckage.
      • (After killing enemy crew) With the crew dead, you scrap the ship.

Fight an Auto-ShipEdit

  • (After destroying enemy ship) You scrap the wreckage.
    • You receive a low amount of scrap and resources.
      • You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and I'll have the station's drones patch up your ship."

Contact the outpostEdit

  • With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.

TriviaEdit

  • This event is called REBEL_VS_FEDERATION in the data.dat file.

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