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Lasers are energy based general purpose anti-ship weapons capable of overwhelming shields and dealing hull, crew, and system damage. Lasers do not cost anything to fire but, like all weapons, require system power. Each laser bolt that makes contact with a shield depletes one level of it, and as such, many laser weapons fire multiple shots in succession to overwhelm shields and do hull damage before they can recharge. Many have small chances to start fires, and some may cause hull breaches. All lasers use room-based targeting, and can be shot down only by Mark II Defense Drones.

See the available Lasers.

LasersEdit

Basic LaserEdit

Basic Laser

Basic Laser

"Very weak laser."

  • Costs 20 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 shot at 1 damage, with low chance of fire.
  • Requires 1 power and takes 10 seconds to cool down.
  • Four of them come equipped on Red-Tail, and one comes equipped on The Gila Monster.
  • Called "Defense Laser Mark 1" in the description.

Dual LasersEdit

Burst Laser I

Dual Lasers

"Basic weak dual lasers. Often used by transport ships that can't afford better."

Burst Laser Mark IEdit

Burst Laser I

Burst Laser Mark I

"This simple burst laser isn't flashy but it gets the job done."

  • Costs 50 Ftlgame-scrap
  • Fires 2 shots at 1 damage each, with low chance of fire.
  • Requires 2 power and takes 11 seconds to cool down.
  • Note: While this weapon isn't nearly as efficient as the Dual Lasers, it can be found in stores and events.

Burst Laser Mark IIEdit

Burst Laser II

Burst Laser Mark II

"Slightly improved version of the burst laser that fires more shots per charge.

  • Costs 80 Ftlgame-scrap
  • Fires 3 shots at 1 damage each, with low chance of fire.
  • Requires 2 power and takes 12 seconds to cool down.
  • Comes equipped on The Kestrel and The Osprey.
  • Note: It can be the most effective weapon combo if you have a max upgraded weapons system and you have 4 Burst Laser Mark IIs. Altogether this combo can shoot 12 rounds in sync, making it highly effective against any ship, even the Rebel Flagship.

Burst Laser Mark IIIEdit

Burst Laser III

Burst Laser Mark III

"Powerful burst laser that fires off an impressive barrage."

  • Costs 95 Ftlgame-scrap
  • Fires 5 shots at 1 damage each.
  • Requires 4 power and takes 19 seconds to cool down.

Heavy Pierce Mark IEdit

Heavy Laser I

Heavy Pierce Mark I

"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version pierces 1 shield."

  • Costs 55 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 shot at 2 damage, with low chance of fire and breach.
  • Requires 2 power and takes 10 seconds to cool down.
  • Shield piercing 1.
  • Comes equipped on Shivan.

Heavy Laser Mark IEdit

Heavy Laser I

Heavy Laser Mark I

"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts."

  • Costs 50 Ftlgame-scrap
  • Fires 1 shot at 2 damage, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 1 power and takes 9 seconds to cool down.
  • Comes equipped on The Vortex.

Heavy Laser Mark IIEdit

Heavy Laser II

Heavy Laser Mark II

"This heavy laser fires two shots in quick succession, each dealing 2 damage"

  • Costs 65 Ftlgame-scrap
  • Fires 2 shots at 2 damage, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 3 power and takes 13 seconds to cool down.

Hull Smasher LaserEdit

Hull Laser 1&2

Hull Smasher Laser

"A powerful laser designed to maximize hull damage."

  • Costs 55 Ftlgame-scrap
  • Fires 2 shots at 1 damage, with low chance of breach.
  • Requires 2 power and takes 14 seconds to cool down.
  • Special: double damage on systemless rooms.

Hull Smasher Laser Mark IIEdit

Hull Laser 1&2

Hull Smasher Laser Mark II

"This powerful counterpart to the Hull Smasher Mark I fires more projectiles per shot."

  • Costs 75 Ftlgame-scrap
  • Fires 3 shots at 1 damage, with low chance of fire and breach.
  • Requires 3 power and takes 15 seconds to cool down.
  • Special: double damage on systemless rooms.

Boss LaserEdit

Boss Laser

Boss Laser

"ssss" [sic]

  • Costs 55 Ftlgame-scrap (cannot be bought or found)
  • Fires 3 shot at 1 damage, with low chance of fire and breach.
  • Requires 1 power and takes 20 seconds to cool down.
  • This is one of the weapons the Rebel Flagship uses. Can only be acquired via cheating.

Advanced Edition LasersEdit

Chain Burst LaserEdit

Chain Laser Weapon 2-1

Chain Laser I

"This dual shot laser decreases in cooldown the more it fires. After 3 volleys it only takes 7 seconds to charge."

  • Costs 65 Ftlgame-scrap
  • Fires 2 shots at 1 damage, with a low chance of fire.
  • Requires 2 power, has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. Caps at a 7 second cooldown after 3 volleys.
  • Comes equipped on Ariolimax, and Kruos.

Chain VulcanEdit

Chain Vulcan

Chain Vulcan

"This laser weapon takes a long time to warm up. Each time it fires it decreases the cooldown, eventually able to take down any amount of shields."

  • Costs 95 Ftlgame-scrap
  • Fires 1 shot at 1 damage, with a low chance of fire.
  • Requires 4 power, has an initial cooldown of 11.1 seconds and reduces the cooldown by 2 seconds with each volley. Caps at a 1.1 second cooldown after 5 volleys.
  • Upon reaching the cap, the charge rate outpaces the standard shield recharge rate, letting it eventually beat any level of shielding with enough sustained fire.

Laser Charger (S)Edit

Laser Charger I

Laser Charger (S)

"This laser weapon can charge two times, giving it an additional projectile. This improved version only requires 1 power."

  • Costs 30 Ftlgame-scrap (cannot be bought or found)
  • Fires 1-2 (based upon charges) dealing 1 damage each, with low chance of fire.
  • Requires 1 power, and gains 1 charge every 5.5 seconds, can hold up to 2.
  • If the autofire setting is on, it will fire a charge as soon as it is charged.
  • If you are equipped with the Weapon Pre-Igniter, it will only charge a single charge.
  • Comes equipped on Simo-H.

Laser Charger (S)Edit

Laser Charger I

Laser Charger (S)

"This laser weapon can charge two times, giving it an extra projectile."

  • Costs 55 Ftlgame-scrap
  • Fires 1-2 (based upon charges) dealing 1 damage each, with low chance of fire.
  • Requires 2 power, and gains 1 charge every 6 seconds, can hold up to 2.
  • If the autofire setting is on, it will fire a charge as soon as it is charged.
  • If you are equipped with the Weapon Pre-Igniter, it will only charge a single charge.

Laser Charger (L)Edit

Charge Laser II Weapon

Laser Charger (L)

"This laser weapon can charge multiple times, giving it additional projectiles."

  • Costs 70 Ftlgame-scrap
  • Fires 1-4 (based upon charges) dealing 1 damage each, with low chance of fire.
  • Requires 3 power, and gains 1 charge every 5 seconds, can hold up to 4.
  • If the autofire setting is on, it will fire a charge as soon as it is charged.
  • If you are equipped with the Weapon Pre-Igniter, it will only charge a single charge.

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