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Comparison ChartEdit

Race Store Cost Health Repair Damage Movement No. of Blue Options Special
MaleHuman1FemaleHuman1 Humans 45 Ftlgame-scrap 100 1 1 1 1 -10% experience requirements
Engi1 Engi 50 Ftlgame-scrap 100 2 0.5 1 8 +100% repair speed, -50% damage
Mantis2 Mantis 55 Ftlgame-scrap 100 0.5 1.5 1.2 4 +50% damage, +20% movement, -50% repair
Rockmen2 Rockmen 55 Ftlgame-scrap 150 1 1 0.5 6 Immune to fire, -50% movement, +50% health
Zoltan2 Zoltan 60 Ftlgame-scrap 70 1 1 1 2 Adds 1 power to occupied system, explodes on death, -30% health
Slug4 Slug 45 Ftlgame-scrap 100 1 1 1 11 Reveals adjacent rooms and crew of ships, immune to mind-control*
Crystal1 Crystal 60 Ftlgame-scrap 125 1 1 0.8 3

Lockdown power, -50% suffocation damage, -20% movement, +25% health

Lanius2 Lanius* 50 Ftlgame-scrap 100 1 1 0.8 11

Drains oxygen from occupied room, immune to suffocation, -20% movement

*Advanced Edition Content only

TriviaEdit

  • A "ghost" race is hidden within the FTL files. According to the events file, they were to have been encountered by the player's crew during the exploration of a wrecked "ghost ship". It was also suspected to be found in the cancelled "Quarantine" sector. The "ghost" race is available with savegame editors and some mods. "Ghosts" have 50 health, do not require oxygen but don't drain oxygen, and have the same look as a human crew but transparent and a yellow glow.
  • Health percentages built around base value of 100.
  • Mantis and Rockmen have the same potential damage given their health and damage output. (e.g. In a fight a Rockman will last 50% longer, but a mantis will deal damage 50% faster, meaning they both have the same potential.)

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