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Races/Crew Members

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RacesALL

Crew members come in a variety of shapes and sizes.

Each ship can carry a maximum of eight crew members. Each ship starts with a small crew already on-board, but the rest must be found by the player.

Crew members gain skill through experience working at various ship tasks: Piloting the ship, Shield recharging, running the Engines, Weapons operation, Repairing damage, and engaging in Combat. All races have the same experience gains except humans who are slightly faster.

Crew members have distinct races (listed below.)

Humans Edit

Humans are common and uninteresting.

MaleHuman1 MaleHuman2 MaleHuman3

FemaleHuman1   FemaleHuman2   FemaleHuman3

Hailing from Earth, Humans are one of the most common races in the galaxy. Humans comprise the majority of both the Galactic Federation and the Rebellion. Humans learn skills faster due to their reduced XP ability, have no notable weaknesses and are the cheapest race to hire. Additionally, they are the only race with unique male and female sprites ; neither have any skillful advantage over the other.

In regards to the unique sprites, a fourth color variation is found in-game, but it's the same color as the second version shown above.

Humans cost about 45 scrap to hire from Stores.

Special AbilitiesEdit

+ Skills improve slightly faster (10%)

Skill XP/level Human XP/level
PilotingSkill Piloting
15
13
EnginesSkill Engines
15
13
ShieldsSkill Shields
55
50
WeaponsSkill Weapons
65
58
RepairSkill Repair
18
16
CombatSkill Combat
8
7

Blue OptionsEdit

  • (Human Crew) Send your human crewmember to communicate with the Mantis. (Occurs on Confused Mantis)

Engi Edit

It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.

Engi1

Though their current home planetary systems are well documented, the true origins of the emotionless Engi are a mystery; it is known that the majority of their bodies are made from trillions of nanomachines which give the illusion of a silvery 'skin' with a metallic sheen, and that they can adopt different shapes to better cope with their environment, although they generally maintain a humanoid form, which most other races are habitually more comfortable with. The Engi also wield powerful knowledge of machinery, and are generally natural mechanics -especially when they're only expected to service and repair comparatively primitive human technology. While the Engi are extremely intelligent, their primarily robotic body composition is very fragile; the delicate and very technical inner workings of an Engi are not nearly as rugged as regular organic material, like that found in humans. As a result, Engi usually make poor fighters, however their immaculate knowledge of mechanics coupled with their immunity to most diseases as a result of their cybernetic bodies can make them excellent allies. The Engi still require oxygen to survive despite their mostly robotic makeup, however. The many scientific anomalies of the Engi have been points of contention between human scientists for years; they argue incessantly over whether the Engi are organic lifeforms by definition, or rather sentient machines. Most accept the notion, though, that they're simply a bridge between the two. 

Despite a nonaggression pact with the Rebels, the Engi are the strongest supporters of the Galactic Federation, and have been secretly aiding them when possible. They consider reestablishing the Federation to be the highest priority. The Federation outsourced designing of the new Stealth Cruiser to the Engi. In addition to the Federation, the Engi are allies of the Zoltan. Since the collapse of the Federation they have been preyed upon incessantly by the Mantis, who regard them as ideal slaves. 

Engi cost 50 Ftlgame-scrap to hire from Stores.

Special AbilitiesEdit

+ Repair speed is doubled
- Combat damage inflicted is halved

Engi are most useful when used as repair crew or manning ship systems, and should avoid one-on-one combat unless absolutely necessary, especially without medical support.

Note: System repairs, hull breaches, and fires are all fixed at double speed

Note: Despite being mostly made up of nanobots, Engi can still suffocate and die from lack of oxygen.

Blue OptionsEdit

TriviaEdit

  • Engi-kickstarter

    Official Engi art from the FTL kickstarter page.

    The Engi are the only race to have official art that depicts a more detailed appearance.

Mantis Edit

The Mantis disregard for individual lives led to their evolution as a vicious warrior race.

Mantis1 Mantis2 Mantis3 Mantis4 Mantis5

The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantises, although they are much more aggressive than their namesakes. Whereas praying mantises kill prey merely to survive, the much larger and more intelligent Mantis race kill remorselessly to suit their own personal agendas- usually without survival as a concern, making for a pitiless and brutal insectoid warrior species. While humans and most other species have manufactured handheld weaponry to utilize in combat, the Mantis usually default to their agility, and sharpened exoskeletal appendages to tear through their enemies, and their skill as warriors goes almost unchallenged in 1v1 combat even against the rock species. The Mantis also possess extremely acidic saliva which can burn through flesh and melt most metal alloys. While Mantis excel at combat, especially personal combat, they are the least adept of all the races at technical repairs. They have overcome this problem by frequently taking Engi slaves. Engi slaves can be found on a majority of their bases and ships. Though some individual Mantises have been known to work with the Galactic Federation, the race as a whole tends to be deceptive, opportunistic and untrustworthy, and can commonly be found piloting their signature style of well armed spacecraft, hunting down weaker enemies in pursuit of their belongings. Human children are told tales of their red ships, and of the Mantis invasion of Earth.

Mantis cost 55 Ftlgame-scrap to hire from Stores.

Special AbilitiesEdit

+ Inflict 1.5x damage in combat
+ 1.2x move speed
- Halved repair speed

Mantis are best used as Boarding crew, as their increased damage and increased movement speed allow them to disrupt and destroy enemy systems and crew.

Note: System repairs, hull breaches, and fires are all fixed at half speed; even if a Mantis crewman is closer, it's usually better in the long run to leave him at his post, and send someone else to repair damage.

Blue OptionsEdit

Rockmen Edit

The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.

Rockmen1 Rockmen2 Rockmen3 Rockmen4

The Rockmen, as they have been nicknamed by humans, are called so because of their unique skin which according to scientific experiments can be nearly as hard and rugged as solid rock. Additionally, the Rockmen are extremely well conditioned and physically strong to compensate for their thick rock-like skin, giving them an astounding resilience. As a result of their physical attributes, the Rockmen have evolved throughout their race's existence into a warrior race which values personal strength and martial prowess over nearly everything else. While the Rockmen are generally not an adventurous race, and can only be consistently located within their own territories' borders, the Rockmen are liable to open fire on any ship they encounter that they aren't familiar with. Still, there are always exceptions to the rule, and having Rockmen crew can be very beneficial. Also, from random occurrences, some Rockmen seem to be quite religious.

Rockmen cost 55 Ftlgame-scrap to hire from Stores.

Special AbilitiesEdit

+ Immune to fire
+ Health is increased to 150
- Movement speed is halved

Their increased health make them useful as both defense and Boarding crew, as they can outlast any other race in one on one combat, except for the Mantis, unless they are experienced combatants. Their extra health is also great for fixing hull breaches since they take longer to suffocate. Their immunity to fire obviously makes them perfect for putting out fires, and Rockmen can be devastating to enemy crew when boarding enemy ships in conjunction with fire weapons.

Blue OptionsEdit

TriviaEdit

  • The Rockmen are the only alien race whose homeworld is canonically mentioned by name.

Zoltan Edit

The 'Zoltan' are allies of the 'Engi'. Their innate energy can power ship systems.

Zoltan1 Zoltan2 Zoltan3 Zoltan4 Zoltan5

With the majority of their bodies composed of pure, harnessable energy, the Zoltan are ambivalent towards the Galactic Federation. Whilst a deeply officious and obtuse people, they generally favour diplomacy over acts of aggression and are known for being fair and just in their dealings with others. Due to their alliance with the Engi, Zoltans often appear in Engi Homeworlds or the various Engi-Controlled Sectors of space, although they inhabit their own home systems as well. Being ingenuitive experts of technology, the Zoltan race pioneered a unique ship-based shielding technology which can be found on nearly every Zoltan vessel. These shields are very difficult to breach, however they cannot regenerate during a battle - unless a Shield Overcharger drone is deployed. Therefore, once they are impacted by enemy fire enough to deactivate them, Zoltan vessels must rely on conventional shielding systems. They and the Engi control many sectors, but they themselves are rarely seen outside them.

Zoltan cost 60 Ftlgame-scrap to hire from Stores.

Special AbilitiesEdit

+ Provides power to occupied system
+ Explodes upon death, dealing 15 damage to each enemy in room
- Maximum health is reduced to 70

The Zoltan ability provides a single block of power to the ship system whose corresponding room they are currently standing in (no effect on subsystems). This is especially useful in reduced-power battles, or in battles against ships with Ion weapons, as their energy cannot be blocked by the Ion effect. For example, having two Zoltan in the shield system room will ensure that your ship will always have at least one layer of shields active at any time. The addition of Zoltan-provided power means maximum reactor power can be exceeded.

In Weapon and Drone Control systems, Zoltans provide power starting with the highest priority module (the left-most slot), and their power can only be redistributed by changing the priority of the modules.

Zoltan will explode upon death and deal 15 damage to all enemies in the room - allies are unaffected. While this ability was added with the Advanced Edition content, the ability still functions with the additional content disabled.

Blue OptionsEdit

Slug Edit

These telepathic Slugs were shunned in the Galactic Federation for their constant thievery and attempts at manipulation.

Slug1 Slug2 Slug3 Slug4 Slug5 Slug6

The xenophobic, leisurely Slugs are the third rarest race in the galaxy, behind the mythical Crystal and Lanius. Their home sectors are all engulfed in enormous nebulae, which lead to them evolving unique psychic abilities in order to overcome the general lack of visibility. As a result, Slug ships aren't built with sensors; the psychic powers of the crew are just as effective, if not more so, than any electronic system. This leaves them at a distinct disadvantage outside nebulae however, so that even within their sectors they are almost never seen outside the concealing clouds. While not as aggressive as the Rockmen or the Mantis, Slugs are both greedy and deceitful. They prey upon ships that wander into their home systems, often leading them into traps, as well as resort to piracy in other systems.

Slugs cost 45 Ftlgame-scrap to hire from Stores.

Special AbilitiesEdit

+ Telepathic powers reveal rooms and lifeforms even when sensors are down (or nonexistent).
+ Immune to mind control.

Slugs can see into adjacent rooms connected to the one they're standing in. They can also detect enemy crew members on your ship or theirs.

As of Advanced Edition, Slugs can now detect what type of life form they are sensing and what they are currently doing, whereas before it was just a dot on the screen. It has not been seen to have changed any events - this merely appears to be a change to how you detect enemies during combat.

Blue OptionsEdit

Crystal Edit

Ancient ancestors of the Rockmen.

Crystal1 Crystal2 Crystal3 Crystal4

Descended from a splinter group of Rockmen who rejected their species' violent ways long ago, the Crystalmen are almost completely unknown in the galaxy, having hidden from all other sentient life. They can be encountered as starting crew on the Crystal Cruisers, in Tektite (the 3rd layout of the rock ship), in the Dense Asteroid Field Distress Call event, or within the crystal sector itself (they are at shops to recruit/found as prisoner/etc). Acquiring a Crystal crew member from the aforementioned event allows the Crystal Cruiser quest.

Crystal cost 60 Ftlgame-scrap to hire from Stores and can only be purchased in the Hidden Crystal Worlds.

Special AbilitiesEdit

+ Lockdown power (activate in crew box)
+ Reduced suffocation damage
+ Health is increased to 125
- Movement speed reduced by 20%

Lockdown: Active ability that coats the room they're in with crystals, preventing anyone from entering or leaving and making the room itself invincible to damage. The crystals wear off over time, or when attacked. This ability requires time to recharge after being used.

Potential strategies to use Lockdown could be during a boarding attack by locking down your most precious system room or during boarding enemy ships by locking down a room so your crew can destroy the system in it uninterrupted. One particular example would be locking down the Medbay on an enemy ship, so it can be destroyed before any crew members are able to reach it, making it much easier to board and kill the crew of a ship that has one. With multiple crystal crew, or few enemy crew, it is possible to trap injured enemies so that they can't reach the medbay anyway.

The crystal race was created for a donor that contributed 2,000 USD to FTL's Kickstarter campaign.

Blue OptionsEdit

Lanius Edit

Lanius2This article or section refers to content exclusive to FTL: Advanced Edition.
These anaerobic beings seem friendly enough.

Lanius1 Lanius2 Lanius3 Lanius4

New to the FTL universe, the Lanius arrive with the release of FTL: Advanced Edition, a free update to the vanilla FTL, released on April 3, 2014. On the producer's homepage, the Lanius are described as a metallic scavenger race prone to aggression, whose biological composition somehow drains oxygen from the rooms they occupy, making them potentially deadly adversaries.

The Lanius are scavengers – metallic lifeforms that rely on the absorption of minerals to sustain themselves. Their society ebbs and flows in hibernation cycles; they may lie dormant for many years, even while hurtling through space. As soon as they become aware of significant metal deposits they reawaken. Usually this occurs in the dying stages of a galactic civilization or in the wake of intergalactic war.

Reports of reawakened Lanius have appeared in many of the war-torn and abandoned sectors of Federation Space. Their arrival has created panic as they indiscriminately seek our sources of metal – although more diplomatic individuals have suggested that they can be reasoned with.

Lanius cost 50 Ftlgame-scrap to hire from Stores.

Special AbilitiesEdit

+/- Drains oxygen from rooms.
+ No damage from lack of oxygen.
- Movement speed reduced by 20%.

They drain Oxygen about as fast as a hull breach in a single square. You can follow the same process used to feed oxygen to a breached room to sustain the oxygen in the room your Lanuis crewmen share with other crewmen.

When arriving at a new beacon, the room the Lanius crewmen is in will be completely depleted of Oxygen. Be cautious about what other crew you place in the room with them before you jump.

Blue OptionsEdit

Ghost Edit

Unless a bug occurs in the Flagship fights, you have a mod that includes them, or use a save game editor, you will never see one of these in a normal game. The ghost ship event was never finished. The only place you can find one is the Flagship, which has an invisible and invinicible one somewhere on it.

Stats

-50 hp

-Immune to suffocation. 

The ghost sprites and exact mechanics were ported in FTL: Captain's Edition as AI holograms.  This mod also has rogue AIs as a separate race in addition to having "normal" AIs as servants to other races (chiefly, the Engi and Zoltan).  AI ships in CE have a boxy, gray-colored hull reminiscent of computer hardware.

The Differences Between Races Edit

Comparison ChartEdit

Race Store Cost Health Repair Damage Movement Special
MaleHuman1FemaleHuman1 Humans 45 Ftlgame-scrap 100 1 1 1 -10% experience requirements
Engi1 Engi 50 Ftlgame-scrap 100 2 .5 1 +100% repair speed, -50% damage
Mantis2 Mantis 55 Ftlgame-scrap 100 .5 1.5 1.2 +50% damage, +20% movement, -50% repair
Rockmen2 Rockmen 55 Ftlgame-scrap 150 1 1 .5 Immune to fire, -50% movement
Zoltan2 Zoltan 60 Ftlgame-scrap 70 1 1 1 Adds 1 power to occupied system, explodes on death
Slug4 Slug 45 Ftlgame-scrap 100 1 1

1

Reveals adjacent rooms and crew of enemy ships, immune to mind-control*
Crystal1 Crystal 60 Ftlgame-scrap 125 1 1 .8

Lockdown power, -50% suffocation damage, -20% movement

Lanius2 Lanius* 50 Ftlgame-scrap 100 1 1 .8

Drains oxygen from occupied room, immune to suffocation, -20% movement

*Advanced Edition Content only

TriviaEdit

  • A "ghost" race is hidden within the FTL files. According to the events file, they were to have been encountered by the player's crew during the exploration of a wrecked "ghost ship". It was also suspected to be found in the cancelled "Quarantine" sector. The "ghost" race is available with savegame editors and some mods.

PagesEdit

Races | Ships | Systems | Weapons | Drones | Augmentations | Sectors | Achievements | Ship Achievements | Random Events | Easter Eggs

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