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Races/Mantis

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The Mantis disregard for individual lives led to their evolution as a vicious warrior race.

Mantis1 Mantis2 Mantis3 Mantis4 Mantis5

The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantises, although they are much more aggressive than their namesakes. Whereas praying mantises kill prey merely to survive, the much larger and more intelligent Mantis race kill remorselessly to suit their own personal agendas- usually without survival as a concern, making for a pitiless and brutal insectoid warrior species. While humans and most other species have manufactured handheld weaponry to utilize in combat, the Mantis usually default to their agility, and sharpened exoskeletal appendages to tear through their enemies, and their skill as warriors goes almost unchallenged in 1v1 combat even against the rock species. The Mantis also possess extremely acidic saliva which can burn through flesh and melt most metal alloys. While Mantis excel at combat, especially personal combat, they are the least adept of all the races at technical repairs. They have overcome this problem by frequently taking Engi slaves. Engi slaves can be found on a majority of their bases and ships. Though some individual Mantises have been known to work with the Galactic Federation, the race as a whole tends to be deceptive, opportunistic and untrustworthy, and can commonly be found piloting their signature style of well armed spacecraft, hunting down weaker enemies in pursuit of their belongings. Human children are told tales of their red ships, and of the Mantis invasion of Earth.

Mantis cost 55 Ftlgame-scrap to hire from Stores.

Special AbilitiesEdit

+ Inflict 1.5x damage in combat
+ 1.2x move speed
- Halved repair speed

Mantis are best used as Boarding crew, as their increased damage and increased movement speed allow them to disrupt and destroy enemy systems and crew. They are also great at repelling boarders from your own ship, as they can arrive at their location quickly and either kill the crew before they can teleport back, or induce them to return quickly.

Note: System repairs, hull breaches, and fires are all fixed at half speed; even if a Mantis crewman is closer, it's usually better in the long run to leave him at his post, and send someone else to repair damage.

Blue OptionsEdit

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