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|See Also:||Ships •||Systems •||Weapons •||Drones •||Augmentations •||Events •||Sectors •||Resources|
Random events are initiated by jumping to another system. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Quests are started in some of these events. There are also Distress Signals that may come from different systems. Keep your eye out for Blue Options which often lead to more favorable outcomes.
|Spoiler warning: The following contains spoilers for the game. Continue at your own risk if you do not mind ruining some fun of the game.|
Click on a Category link below to go to the specified list of events.
Complete Events ListEdit
All the random events of the game.
Events that occur in a specific sector.
Civilian Sector EventsEdit
Engi Controlled Sector EventsEdit
Engi Homeworlds EventsEdit
Zoltan Controlled Sector EventsEdit
Zoltan Homeworlds EventsEdit
Pirate Controlled Sector EventsEdit
Rebel Controlled Sector EventsEdit
Rebel Stronghold EventsEdit
Mantis Controlled Sector EventsEdit
Mantis Homeworlds EventsEdit
Rock Controlled Sector EventsEdit
Rock Homeworlds EventsEdit
Abandoned Sector EventsEdit
Uncharted Nebula EventsEdit
Slug Controlled Nebula EventsEdit
Slug Home Nebula EventsEdit
Hidden Crystal Worlds EventsEdit
The Last Stand EventsEdit
Events that occur in any sector under certain circumstances.
Nebula Filler EventsEdit
Exit Beacon EventsEdit
Out of Fuel EventsEdit
Events that occur with an environmental hazard present.
Asteroid Field EventsEdit
Plasma Storm EventsEdit
Events that occur at a distress beacon.
Blue Options EventsEdit
Events that involve blue options.
Ship Unlocking EventsEdit
Events that unlock a ship.