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Rock Ships

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Rock ships often rely on their missile and beam weaponry. This can be easily negated though, by having a defense drone as it effectively renders missiles useless, whereas the beams practically won't even touch you if you have a good shield (Level 2 is often good, as it stops everything short of a Glaive Beam). They are equipped with Rock plating augmentation.

Rock Scouts have very cramped rooms, often allowing you to capitalize with the pike beam and hit 6 rooms after shields are down. The Rock Armor Plating is only a slight nuisance until sector 5, where Breach Missiles and Halberd/Glaive Beams become a common sight on these ships. Cloaking, as always, is useful. Boarding crews shut these ships down, especially with the Basilisk or Carnelian. Pirated Rock Scouts are a very common sight, but when the ship is not pirated it is inadvisable to use fire weapons as the Rockmen are immune to fire.

Rock Fighters can just be considered a better form of Rock Scouts and should be fought in the same way. They have teleporter capability so watch out if you have no Mantis, Rock, or Crystal crew members. Heavy missiles, heavy lasers, and rarely Glaive Beams are often on these ships so prioritize the weapons with your bombs and missiles.

These powerful ships are never encountered pirated so never use fire weapons and only use Mantis and skilled Rock boarders. Luckily these ships only spawn in the Rock Controlled and Rock Homeworlds sectors except in very rare cases. Missiles and Burst Lasers are the most effective counter for this ship.

There are two types of Rock Assault ships; a regular and an elite; the elite may have more than 8 power to weapons and typically has more crew aboard.

The Elite Rock Assault is always the ship fought during the Rock Cruiser unlock event; do not attack it and focus on repair/dodge. It will jump away.


Ftlwiki13hunter

Rock Scout / Pirate Scout Edit

blueprint: ROCK_SCOUT, ROCK_SCOUT_P

Hull Strength: 7-15

Crew: 2-5 Rock (Pirate crew is 2-5 random)

Systems

Optional

Augmentations


Rock Investigator / Pirate Investigator Edit

blueprint: ROCK_SCOUT_DLC, ROCK_SCOUT_P_DLC

Hull Strength: 7-15

Crew: 2-4 Rock (Pirate crew is 2-4 random)

Systems

Optional

Augmentations


Ftlwiki15hunter

Rock Fighter / Pirate Fighter Edit

blueprint: ROCK_FIGHT, ROCK_FIGHT_P

Hull Strength: 9-17

Crew: 3-5 Rock (Pirate crew is 3-5 random)

Systems

Optional

Augmentations


Rock Interceptor / Pirate Interceptor Edit

blueprint: ROCK_FIGHT_DLC, ROCK_FIGHT_P_DLC

Hull Strength: 9-17

Crew: 2-5 Rock (Pirate crew is 2-5 random)

Systems

Optional

Augmentations


Ftlwiki12hunter

Rock Assault Edit

blueprint: ROCK_ASSAULT

Hull Strength: 11-19

Crew: 3-6 Rock

Systems

Optional

Augmentations


Rock Aggressor Edit

blueprint: ROCK_ASSAULT_DLC

Hull Strength: 11-19

Crew: 2-6 Rock

Systems

Optional

Augmentations


Rock Assault (Elite) Edit

Unique ship for the Rock war vessel encounter random event.

blueprint: ROCK_ASSAULT_ELITE

Hull Strength: 11-19

Crew: 4-5 Rock

Systems

Optional

Augmentations


WeaponsEdit

These Rock Ships can have any of the following weapons:

Show/Hide Weapon List

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