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This is a side by side comparison of each ship's scrap value, starting out with the bare minimum and buying everything else. This does not include the ship's room layout or the equipment synergies; it is just the bare numbers for scrap. For example, it is good if there are many airlocks, and it is bad if the Medbay is far away from the Teleporter. However, these features have no scrap value so the table ignores them.


Scrap Cost and Values

Ship Crew Systems Weapons Drones Augments Resources Reactor Total
Kestrel A 135 350 118 0 0 64 150 817
Kestrel B 205 385 80 0 0 30 150 850
Kestrel C 140 350 85 0 0 48 130 753
Engi A 145 430 70 50 60 120 190 1065
Engi B 50 380 95 95 50 48 170 888
Engi C 150 425 50 50 80 200 170 1125
Federation A 205 425 80 0 0 46 150 906
Federation B 150 455 70 0 0 54 170 899
Federation C 220 510 0 0 50 30 130 940
Zoltan A 180 375 85 0 80 88 90 898
Zoltan B 180 285 115 0 80 16 90 766
Zoltan C 240 490 50 50 80 132 0 1042
Mantis A 215 335 65 0 50 96 130 891
Mantis B 110 495 0 120 50 120 215 1110
Mantis C 155 450 90 0 50 120 150 1015
Slug A 90 345 150 0 60 90 150 885
Slug B 135 360 78 0 60 150 130 913
Slug C 135 475 65 0 60 126 170 1031
Rock A 165 350 103 0 80 168 150 1016
Rock B 220 315 105 0 80 108 150 978
Rock C 170 350 85 0 80 90 150 925
Stealth A 135 420 70 0 110 0 150 885
Stealth B 150 465 95 0 30 0 130 870
Stealth C 145 235 75 95 30 128 130 838
Lanius A 145 420 100 0 50 90 150 955
Lanius B 150 400 65 0 50 0 150 815
Crystal A 210 350 40 0 80 0 150 830
Crystal B 180 525 0 0 80 0 150 935

Notes:

  • All the scrap values are for purchasing the piece, not selling.
  • Because every ship must have Piloting, Oxygen, Weapons, and Engines systems for at least 1 bar, these are worth 0 scrap as a base but then worth more if they are above the lowest possible.
  • Similarly, every ship starts with exactly 16 fuel so we do not include that as a resource purchased. However many ships have drone parts or missiles which we buy individually.
  • Several ships have weapons that can not be bought at the store. Most of them are actually objectively better than their similar counterpart in the store and also less expensive. In these situations we used the higher scrap value of the two. For example the Dual Lasers cost 25 scrap and the Burst Laser 1 costs 50. However the Dual Laser is objectively better so we use the 50 scrap value.
  • The Artillery Beam can not be purchased or sold at a store so for this we just assume a value of 100 scrap which seems to fit in although this is possible the most subjective part of the table.

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