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Slug Home Nebula Surrender

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Spoiler warning: The following contains spoilers for the game. Continue at your own risk if you do not mind ruining some fun of the game.
This is a Random Event. Occurs in:
  1. Slug Home Nebula
    at a non-distress beacon in a Nebula. The Long-Range Scanners will say Map icon triangle yellow "Possible Ship Detected"

This is the event that unlocks the Slug Cruiser. It occurs after reducing a random Slug Ship encounter to less than 3-4 hull. After arriving at the quest marker, you will need to have either of the following to unlock the ship:

  1. A Slug crew member.
  2. Have Sensors at least level 2

Slug Ship EncounterEdit

This event can happen when any of the following event texts are displayed as an introduction to the event:

  • Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!
  • The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.
  • A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!
  • A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.
  • Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!
  • A slug captain hails and invites himself aboard your ship to present a flask of something slimy. "Now, most gracioussss captain, you must join me please in a drink to our alliance."

Slug Ship SurrendersEdit

(When the ship surrenders) "You have besssted us! Will you accept what is in our storeesss in exchange for our livess?"

  1. Let them live.
    • "Here! We have lotsss of fuel! Take it all"
      • You receive a high amount of fuel.
    • They transfer a meager amount of material. "There... now keep your word..."
    • "Take it and leave ussss be."
    • "Take thisss newly developed weapon we're transporting... They're not going to be happy we gave it up, that isss for ssure..."
      1. Accept the prototype weapon.
        • This odd beam weapon does no damage to ships but instead greatly hurts the crew! Diabolical!
      2. We don't want the weapon, we want information.
        • You ask where they were delivering the weapon. "By telling you we will probably die jussst as like as not... Oh well." They give you the coordinates of the a prototype cruiser's mobile construction platform.
  2. We will not accept surrender!
    • Continue the fight.

Quest MarkerEdit

You arrive to discover an impressive cruiser being worked on by a few smaller ships and guarded by an assault ship. The mobile construction platform is slowly slipping into the clouds. You have not yet been noticed.

  1. Charge them before they escape.
  2. Try to tail them without being noticed.
    • You slip into the nebula undetected but at this rate you are likely to get lost and lose track of them.
      1. Fly slowly toward their last known position.
      2. Wait and hope the escort leaves.
        • You wait for a time before attempting to advance toward the platform. However, after some frantic searching you can't tell if they left or you simply miscalculated your trajectory... You give up the search and prepare to leave.
      3. (Slug Crew) Have your crew member monitor their life signatures.
        • You try to stay just far enough away that they won't detect your life signatures without actively searching for you. After a time, your Slug tells you the ship with a larger crew has jumped away. He guides the helm toward the platform...
          The only ship left near the cruiser is an interceptor. This should be easy!
      4. (Improved Sensors) Try to maintain a lock on their ships from a distance. (Requires level 2 Sensors)
        • You overclock your sensors, trying to get them to function in the clouds. They work just enough to let you keep tabs on their general position. After a time, the assault ship and most of the escort jumps away from the platform. You take the opportunity and move in to attack.
          The only ship left near the cruiser is an interceptor. This should be easy!

Fight the ship defending the platformEdit

This ship is stronger than the interceptor and yields only normal rewards.

  • (After destroying enemy ship) With the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.
  • (After killing enemy crew) With the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.

Fight the interceptorEdit

This ship will try to escape, so try to win as quickly as possible.

  • (When the ship wants to escape) The interceptor powers up its FTL drive in preparation to escape. At the same time, the cruiser's FTL drive does the same. They must be linked! Don't let them get away!
  • (After the ship successfully escaped) The interceptor jumps away with the cruiser linked to its FTL signatures. You were so close...
  • (After destroying enemy ship) With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight, so you rig its computer to guide the ship back to the main Federation hangar.
  • (After killing enemy crew) With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight, so you rig its computer to guide the ship back to the main Federation hangar.

TriviaEdit

  • It is possible to come by this event in the same Slug Home Nebula more than once. If the first ship you find with the "let them live" option does not offer the bio-weapon or the data, continue searching for other ship-detected beacons in the slug nebula and it is possible to come across the same event but with different rewards.
    • You can tell it's this event by the surrender text.
    • When picking the "Let Them Live"-option, when the ship surrenders, you only have a 25% chance to get the event text that makes you able to choose between the Anti-Bio Beam weapon and the quest. As noted above if you are in the Slug Home Nebula you can encounter further ships that will have the right option. The Slug Home Nebula appears to have a total of four ships offering the event text at the top of this page. Only one offers the Bio Weapon/Secret Information choice and it is impossible to tell which is the correct one without individually defeating them. However, the "correct" ship will always offer the Bio-Weapon/Secret Information—the "incorrect" ships will always offer the other items.

BugsEdit

  • If you get the quest late in the sector, and it is transferred to the next sector, there is a chance that the quest location is not in a nebula, when it should be
Slug Cruiser Quest Bug

In the top-right hand corner, you will see a faint nebula sign, when the map says other wise

Code TriviaEdit

This event is called NEBULA_SLUG_FIGHT_UNLOCK in the data.dat file:

<event name="NEBULA_SLUG_FIGHT_UNLOCK" unique="true"> 
    <text load="NEBULA_SLUG_FIGHT"/>
    <ship load="JELLY_UNLOCK1" hostile="true"/>
    <environment type="nebula"/>
</event>

It loads the normal introduction text, NEBULA_SLUG_FIGHT, and loads a ship that has the blueprint as the other ships, but it loads a special event when it surrenders:

<ship name="JELLY_UNLOCK1" auto_blueprint="SHIPS_JELLY">
    <surrender  chance="0" min="3" max="4" load="SLUG_UNLOCK_SURRENDER"/>
    <escape  chance="0.5" min="3" max="4" load="PIRATE_ESCAPE"/>
    <destroyed load="DESTROYED_DEFAULT"/>
    <deadCrew load="DEAD_CREW_DEFAULT"/>
</ship>

It is only listed once in the sector specifications:

<sectorDescription name="SLUG_HOME" minSector="3" unique="true"> 
    <nameList>
        <name>Slug Home Nebula</name>
    </nameList>
    [...]
    <event name="NEBULA_SLUG_FIGHT_UNLOCK" min="1" max="1"/>
    [...]
</sectorDescrption> [sic]

Start a Discussion Discussions about Slug Home Nebula Surrender

  • "Fight ship on platform" conditions

    6 messages
    • 120.147.151.95 wrote:Guys just a question, I found the information option just before the 8th sector and it said it would save this quest ...
    • Pretty sure it doesn´t since I have the Zoltan Cruiser and still get the Zoltan Peace envoy event but does already having a ship unlocked k...

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