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This is a Random Event. Occurs in:

  1. Civilian Sector
  2. Engi Controlled Sector
  3. Engi Homeworlds
  4. Pirate Controlled Sector
  5. Rebel Controlled Sector
  6. Rebel Stronghold
  7. Mantis Controlled Sector
  8. Mantis Homeworlds
  9. Rock Controlled Sector
  10. Rock Homeworlds
  11. Uncharted Nebula
  12. Slug Controlled Nebula
  13. Slug Home Nebula
    Can also occur at an exit beacon.


The event intro text for this varies, and can be any of the following:

  • You pick up an automated message from a nearby space station. There appears to be a local shipwright that can perform emergency work on military ships.
  • There are a number of privately owned ship construction platforms in the area. You find one that has a slot open for some immediate work.
  • You receive a message from a small refugee convoy, "Hail. We'd like to help you on your mission but don't have much to offer. If you have extra metal perhaps we could work on your ship?"
  • You are immediately hailed by a mobile docking platform upon arrival, "Welcome to Uncle Joe's Fix-it Shop! Need a tune-up? We got you covered!"
    1. Inquire about their specialty.
      • They offer to upgrade your Oxygen system in exchange for some scrap.
        1. Agree to the exchange.
          • You let their team on board and after a short time they finish their work.
            • (Oxygen level 1) You lose 15-20 scrap and your Oxygen system is upgraded to level 2.
            • (Oxygen level 2) You lose 25-40 scrap and your Oxygen system is upgraded to level 3.
        2. Decline.
          • You thank them but prepare to move on.
            • Nothing happens.
      • They offer to upgrade your Piloting subsystem in exchange for some scrap.
        1. Agree to the exchange.
          • You let their team on board and after a short time they finish their work.
            • (Piloting level 1) You lose 8-15 scrap and your Piloting subsystem is upgraded to level 2.
            • (Piloting level 2) You lose 25-40 scrap and your Piloting subsystem is upgraded to level 3.
        2. Decline.
          • You thank them but prepare to move on.
            • Nothing happens.
      • They offer to upgrade your Door subsystem in exchange for some scrap.
        1. Agree to the exchange.
          • You let their team on board and after a short time they finish their work.
            • (Doors level 1) You lose 8-15 scrap and your Doors subsystem is upgraded to level 2.
            • (Doors level 2) You lose 25-40 scrap and your Doors subsystem is upgraded to level 3.
        2. Decline.
          • You thank them but prepare to move on.
            • Nothing happens.
      • They offer to upgrade your Sensors subsystem in exchange for some scrap.
        1. Agree to the exchange.
          • You let their team on board and after a short time they finish their work.
            • (Sensors level 1) You lose 10-20 scrap and your Sensors subsystem is upgraded to level 2.
            • (Sensors level 2) You lose 35-45 scrap and your Sensors subsystem is upgraded to level 3.
        2. Decline.
          • You thank them but prepare to move on.
            • Nothing happens.
      • They offer to upgrade your reactor in exchange for some scrap.
        1. Agree to the exchange.
          • You let their team on board and after a short time they finish their work.
            • You lose 15-25 scrap and your Reactor is upgraded by 1 level.
        2. Decline.
          • You thank them but prepare to move on.
            • Nothing happens.

TriviaEdit

This event is called "TRADER_UPGRADES" in the datafiles.

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