FTL: Faster Than Light Wiki
Register
Advertisement
FTL: Faster Than Light Wiki

This random event occurs in:



You come to a Zoltan trade and supply hub - everything the weary traveler needs, provided they have the right documentation.

  1. Try to talk your way in.
    • They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!
    • You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!
  2. (Teleporter) Beam directly to the civilian deck.
    • You re-materialize in a dark corner of the main concourse and are able to conduct your investigations in peace.
  3. (Zoltan Crew) Present his official documentation and pay the entry fee.
    • They scan ID that declares your crewmember an official citizen, collect their fee, and let you pass.
  4. Leave.
    • You don't have the papers - well, the neuro-laced identity bracelets - to get in, so best not to try.
      • Nothing happens.

In the Zoltan hub[]

  • You head into a ship supply store. It is a well-equipped, self-service affair. An order is dialed into a terminal, scrap is deposited, and the item is dispatched from a nearby chute.
    • A store opens.
  • You head into the cantina for gossip. Topics of conversation in the cantina range from crop distribution microbes to the joys of Slug pleasure cruises.
    • You overhear one group discussing a newly discovered planet yet to have first contact, and note down its location.


Quest Marker[]

The Long-Ranged Scanners will detect An unvisited location. no ship presence.

You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.

  • You tap into their frequency and hear the Rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"
    1. Interfere - make first contact with the primitive aliens.
      • The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.
        • Fight the Zoltan ship.
          • (After destroying enemy ship) The Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.
          • (After killing enemy crew) The Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.
    2. Protect the aliens' way of life - Attack the Rebel ship.
      • These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.
        • Fight the Rebel Ship.
          • (After destroying enemy ship) The Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship.
            • You receive a weapon with low scrap.
          • (After killing enemy crew) The Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship.
            • You receive a weapon with medium scrap.
    3. Leave.
      • You don't want to alert the Rebels of your presence and you don't want to anger the Zoltan in their territory. The best solution is to leave.
        • Nothing happens.

Trivia[]

This event is called "ZOLTAN_TRADE_HUB" in the datafiles.
The quest marker event is called "ZOLTAN_QUEST_PRIMITIVES" in the datafiles.

  • The quest part of the event can be encountered as a standalone Zoltan quest primitives event.
  • The Zoltan ship at the trade hub ("ZOLTAN_SHIP") doesn't have surrender/escape chances/requirements specified (events_ships.xml).
  • The Zoltan ship at the quest marker ("ZOLTAN_PRIMITIVES_ZOLTAN") doesn't have surrender/escape chances/requirements specified (events_ships.xml).
  • The Rebel ship at the quest marker ("ZOLTAN_PRIMITIVES_REBEL") doesn't have surrender/escape chances/requirements specified (events_ships.xml).
Advertisement